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Tuesday 28 August 2012

3drender.com Challenge :)

I chose a pretty old rendering challenge from 3drender.com to help practice texturing and lighting to create different atmospheres in environments. I chose the simplest one I could find for now, as I wanted to focus on lighting and effects at first rather than texturing for hours on end!

http://www.3drender.com/challenges/candles/index.htm

So this is pretty similar to the still life project I did earlier in my second year for visualisation in DP3, a few objects on a surface, but this time features the addition of candles.

I approached it quite basically in terms of lighting, by adding a main directional light source from the right using shadow maps, then some omni lights for the candles with added glow effects. I also added some fills to add a slight impression of light bouncing off other surfaces. For example, a brown tinted light from below the wood surface and a pale beige one both above and from the left, both at intensities of about 0.3-0.5.

In my first example, I tried to create a cold, dark night atmosphere to the image by basically tinting the main lights with quite strong blues and using a lower intensity (0.5-0.7). I used a similar technique to create a warmer, brighter mood in the second example, by using yellow/orange tinted lights with stronger intensities (1-1.5). In both examples I also used render elements to render out zdepth maps, which I used to create a lens blur effect in Photoshop, adding depth of field.


This is quite simple for now, but I plan to experiment more, perhaps with my previous work for my second year (still life, character animation, chess player, etc.), as these are already textured so won't use up too much of my time! I am also constantly still finding resources for this project and completing more reviews of cinematography, which I will post soon. :)

Tuesday 21 August 2012

Research Time (Finally..)

I have finally started to gather a bit of research for the big research project in my third year, which is creeping up a bit too quickly for my liking! :)

Anyway, so far I have started to save a load of useful written sources, image locations, and reference videos from YouTube onto my Delicious bookmarking account, so I have lots of references to looks at and perhaps use when it comes to actually starting this essay, etc. in October.

I have a lot of things to be working on and practicing during the rest of my summer break that I put on my action plan for this project...

 1) CG Lighting Techniques with 3ds Max book - read about theory and complete as many tutorials as possible to help with lighting knowledge. << I have done 3 of these tutorials so far, so am feeling my skills improving slightly.

2) Look at 3drender.com lighting and texturing challenges as examples of how moods and genres can be created and try to complete a challenge myself.

3) Research cinematography within film and animation - history, techniques, etc. - review pieces of animation, film, visualisation in terms of their cinematography and aesthetics to help with this.

Today I have started number 3 of the above tasks, and will post my reviews of films, etc. as I do them. So far I have looked at animated film 'The Corpse Bride' directed by Tim Burton, and French film 'Le Fabuleux Destin d'Amélie Poulain' directed by Jean-Pierre Jeunet. I have started with these as they are two of my favourite films of all time, to be totally honest, and I think they both use colour and lighting really effectively within them.




The Corpse Bride

Tim Burton’s ‘The Corpse Bride’ is a stop-motion animated film, with a main genre of horror/thriller, but also featuring mild aspects of comedy in parts.

The main cinematographic feature that is noticeable throughout the film is the strong use of colour and tone to represent mood and genre. During the scenes with a spookier feel, for instance, the shots are very dark, with a cool, blue tone to them, probably achieved through lighting and post-production techniques. This is also achieved during the scenes underground, where a more light-hearted, party-like atmosphere is portrayed through the use of much brighter and warmer lighting and props.

The rule of thirds has also been used a lot within the main shots, where the focus of the shot is placed slightly to the left or right of the image. Along with this technique, depth of field and lighting is also usually used to highlight this focus even more and add dramatic effect. For instance, a subject lit with bright, blue light and casting dark shadows may seem to simply show the audience that it is night time, but can also suggest a haunted or cold mood to the scene. Also, the focus shifting quickly onto a subject or action whilst the background blurs could impact the audience and add to a build-up of tension or atmosphere.







Le Fabuleux Destin d’Amélie Poulain

Jean-Pierre Jeunet’s ‘Le Fabuleux Destin d’Amélie Poulin’ is a romantic comedy set in Paris. Throughout the film, feature many different moods, including humour, happiness, passion and suspense.

Perhaps the most recognisable feature within Jeunet’s cinematography is his strong use of bright, warm colours throughout. Each and every shot somehow manages to feature these signature yellows, reds and greens within them, through lighting, props, location, and post-production techniques.

These warm colours often reflect the warm, happy mood within the plot, and can be edited slightly to show a change in mood effectively. For instance, in a scene where Amélie is daydreaming and happy, the colour is very bright yellow, then when she returns to reality and starts to cry, the shot appears marginally cooler and lower in saturation.

Another good use of cinematography within this film is the use of close-ups and depth of field effectively together. For example, I have captured a still showing a close-up shot of a sugar spoon and dish in the cafe. The strong use of depth of field within this shot, where the viewer’s eye is drawn to the spoon, combined with the bold colours and high contrast, gives a much more dramatic feel to the shot.