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Friday 30 September 2011

So.. 2nd year awaits!

I will be starting my journey as a 2nd year multimedia student in precisely 3 days! I have started to look at the content on the NOW workspace and am pretty excited about the virtual environments stuff (especially visualisation, although there is no content for this section yet). The context stuff, however, looks very challenging. A 2000-3000 word report on networks/companies in for the 10th November? Oh my days! :o

Anyway, in relation to both of these modules I am going to look at the list of books to help with context work, and look at visualisation and 3D companies and random videos of Vimeo to start with, as this is where I do most of my networking for 3D work. I will also look at Twitter because I use it a LOT these days!

Here is the first company/video I found which I like for visualisation...

http://www.vimeo.com/wearetilt
http://www.wearetilt.com

tilt is a small, highly creative digital media agency in the centre of Brighton UK. We are built on 20 of years collective experience between Chinook Design and No Sugar.

We deliver a range of services such as 3D animation/vis, print and web design, motion graphics, Flash, games, illustration and e-learning, to very high production values.

Tilt have produced content for a broad range of clients including Ford, RSPCA, Disney, Paramount Comedy, Prudential, Fenchurch, Sony, O2 and many more.


Friday 16 September 2011

Hmm. Been practicing again.

Watched this very long pretty much pointless tutorial on standard lighting with interiors...

http://cgswot.com/tutorials/3d-tutorials/183-37-interior-lighting-with-3ds-max-standard-lights.html

Well it wasn't pointless, I just watched it without copying any of it, just trying to understand why he used so many lights! I am still not much wiser about types of lights and when/where to use the. I find it all very confusing to be honest.

Anyway! I have added a couple of windows to the little room I made last month in preparation for TRYING to add some decent daytime lighting.



I did this by deleting polygons on both sides of the walls; bridging the edges to fill the gaps; extruding appropriate sized polygons to make window frames (swift loop used). I then made a glass window (well, sort of glass) by using a transparent material with high specular levels, and then made a plane with a material of a cloudy sky to place behind my windows!

Oh how very simple... :D 

I am now going to look for a good 3Ds max book to add to my collection. Preferably a lighting based one... Seeing as I think I need it, aha! :)

Toodles.