Update on what's been cracking off in my little random experimentation over the past week or so...
I remember telling Roma and Giselle I would practice lighting so I guess I should research thisat some point as it is the one thing I really don't understand! It did my head in during moving image :( I might get a book or something to help if I really struggle as my current book doesn't have a lighting section.
Also just as a random addition... Discovered this band and find this video really clever... Like it a lot.
Indeed I did... Therefore I decided to have a crack at some basic modelling/visualisation stuff to get my brain working again after a summer of gaming and not much else!
I have officially not done much and it is a little rubbish as I forgot how to do a few things and haven't got back into it yet. But here is a preview of a computer on a desk. Woohoo.
Shall post more progress on from this if I stick with it... (And don't go on Gran Turismo 5 as much, aha! :D)
Oh and by the way... I am loving this stylized rendering and viewports on the new 3ds max.. Heres a few examples..
The title says it all. I am actually bored out of my skull. I have spent most of the last month or two playing inFAMOUS and inFAMOUS 2 on my PS3 (I platinumed number 2 - I have too much free time!) Now I have finished this almighty task, I decided to purchase the game Limbo from the PS Store as I am a Plus subcriber and it was discounted for me... Plus it looked pretty coooool!
It's possible one of the most simple games out at the moment - but let's face it, where have all the platformers gone?! As you may pick up from some of my work and influences in animation (Tim Burton, Shane Acker, Henry Selick) I love dark black and white work, especially with silhouettes and trees! So when I saw this game I was rather amazed, to be honest.
Now I have bought it, I am not disappointed. Not only is it a beautiful piece of art/animation, the combination of a puzzle platformer game and a dark sense of horror throughout is very successful in my eyes.. It may be simple and very quiet, but this emphasises the tension when the character dies, which I think is really effective.
This game is developed by Danish company PlayDead, and mainly designed by their co-founder Arnt Jensen. I will look out for my stuff by this company and remember this for future reference. :D
Now I haven't been doing much work this summer so far. To be frank, I have done next to nothing on 3DS MAX since the relief of my presentation being over. Now I have my results and feedback though, I plan on getting some practice done so I can get my head around lighting and animation. I will do these separate for simplicity... I don't know whether I want to go down the animation, visualisation or games design route yet, so will try a bit of simple visualisation to see how good a standard I can achieve when lighting is effective. I still have a feeling my passion of being an animator is a bit farfetched... It's very hard to do!!
Toodle pip.
I will have something to show before I turn 20 a month today! (Oh god, I am old! lol D: )