Here are some renders of progress of lighting and effects - firstly I tried glow shaders on my mental ray materials in 3ds max, but this for some reason decided to stop rendering properly, so I have now decided to render some objects separately using the matte/reflection/occlusion material so I can add effects in AE.
First few lights inserted - dark |
Screen with texture highlighted by omni light |
More lights inserted - feels lighter, but not too light? |
Experimentation with glow shaders in 3ds max |
More glow shader experimentation |
Quick test of how using matte/reflection/occlusion material can let me add glow effects after in AE - render times! |
PNG render with alpha of glowing areas |
PNG render with alpha of environment without glowing areas |
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