As the title suggests, as I aimed to do, I think I have completed the main diffuse maps (colour information) for the textures of all three of my walls of the castle now and it is looking pretty good. I know I am not great with normal maps from what I have experimented with so far in photoshop, but think I should be able to add a little more detail with this when I have made these maps from my diffuse textures - hopefully by tonight or earlier tomorrow. If I have time, I may also look into how specular/reflections can be creating through texture maps, to see if I can improve the effect of the windows.
Below are a few renders of the (pretty much) final diffuse textures on a merged file of the castle walls. (Notice I have also added a basic plane for the roof... not sure if I have time to do the chimneys too - I shall see!)
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View from East front wall |
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View from North front wall |
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View from South front wall |
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