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Thursday, 26 April 2012

"Location Location" Project Evaluation & Outcomes :)

Animation:

4 High Resolution Stills:







Evaluation:

For this project, my task was to produce a 60 second walkthrough of an interior space from a different time period, using a description from a book. The book I chose was ‘Of Mice & Men’ by John Steinbeck, as it was a book I read back in my school days and remembered a particularly good description of the main setting of the novel – the bunkhouse.
                The description, from the start of the second chapter, mentioned many aspects such as room shape, doors, windows, beds and many other objects and their materials within the one large room. This helped a lot with my initial ideas and research I needed for my presentation. After the research, I sketched out all of the objects I needed in the space, as well as producing a moodboard for textures and mock-ups of the layout. I think the encouragement that the presentation brought upon me to research the theme and explore ideas towards the start of the project really helped with the development of my work. I think that without this pressure, I could have left it until a lot later in the project and not have achieved such a successful piece of work.
                After all of this pre-production work, I then started to model my scene and choose the best textures I had gathered within my research. I think my modelling skills have improved drastically within this project, as well as from my experience in the last visualisation project. I particularly think my model of the cast iron stove was very good in comparison to some of my previous models. I only gave this a simple standard material with a bump map, however, so it could have looked better with more texturing knowledge.
                I hardly used the unwrap modifier within this project, and found the UVW map modifier much less frustrating to use, and just as effective, if not more in some cases. I used a lot of the same wood texture (found from cgtextures.com) within the scene, but edited the hue and saturation levels in Photoshop to give different wood shades for different objects.
                Once again, lighting is one aspect I am not overly happy with in this piece of work. This is mainly due to the fact that I wanted to use the volume light effect on some of my lights to show the morning light streaming through the windows, like it is later described in the book. However, to render this in the animation sometimes took approximately 6 minutes a frame, so I found it highly impossible to achieve within my time limit. However, I did use one volume light coming from the centre window on one of the walls in my high resolution still frames, to show the effect I wanted to achieve in my animation. I think this looks quite a bit better, but still could work on more atmospheric light effects, which is why I have chosen a similar topic for my research project next year.
                Overall, I am pretty pleased with the outcomes of this project, and think my modelling and texturing has kept on improving drastically since the start of this year. I also think my knowledge and use of lighting and rendering is improving a little too, and is something I will work on more. I am still eager to specialise in environment design, and this project has heightened my interest in the field of visualisation as a future career.

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