For this project, my task was to produce a 60 second
character animation, following the theme of silent comedy and slapstick. I had to create a character that could apparently think, decide, pick something up,
drop something, walk, climb, trip, slip and fall, by creating a suitable CAT
rig and using the skin modifier in 3ds Max.
Towards the
start of this project, I strongly focused on learning various modelling and
animating techniques from tutorials given to us throughout the project, as well
as coming up with the general main plot for my animation, and choosing the
character that I wanted to use. I then started following more of these tutorials,
using my character concept and drawings to help me create my final work.
I chose to
create a geeky male character for my animation, in a scenario that a geek would
perhaps not be comfortable in usually – playing basketball. I wanted my
character to get angry whilst failing at getting a basket, and then get hit in
the face by the ball and slipping over (like in a typical slapstick comedy).
I briefly looked
at some slapstick comedy towards the beginning too, such as Charlie Chaplin and
Warner Bros, but I feel I didn’t do as much research into the theme as much as
I would have liked, and tended to focus on the animation and modelling more. I
think if I had have planned and researched better, my project may have been
more thorough and successful, however I am quite pleased with my outcome to say
I am not particularly interested in the field of character design and animation
as a career.
I spent a lot of
time of this project on modelling and texturing the character itself before any
of the animation or environment was started. I found the modelling of the
character quite time consuming, but pretty straightforward when following the
tutorials I had. However, the UVW unwrap modifier was something that took me a
while to get my head around at first, in particular the peel tool. I also found
when painting my character in Mudbox, that it was quite hard to make my texture
map as neat and tidy as I would have liked, so ended up doing the rough outline
in this software, before tweaking it properly in Photoshop to get rid of
visible seams and mistakes.
I then moved
onto another complex part of the project – CAT rigging and the skin modifier. I
found making my own CAT rig quite simple to understand in 3ds Max. The skin
modifier and the “edit envelopes” option, however, I found quite frustrating
and still did not get my character’s skin to move as I would like it to when I
animated the bones. For instance, when he bent over, the shorts would cut into
the t-shirt no matter how many times I tried to improve the envelope settings.
I then created
my simple environment and props in the scene, before animating it all within
this environment. This included a road, a house, a basketball hoop, basketball,
dustbin, etc. I tried to make this
environment as simple and as similar to the cartoony style of my character as
possible.
Overall, I am
quite happy with the outcome of this project in terms of my limited time
schedule and other commitments in other areas of my pathway. Although,
currently, I am not as interested in animation and characters as other areas
such as visualisation and environment design, I feel I have learned some
important skills throughout this project, such as rigging and UVW unwrapping,
and it is something I could consider learning more of in the future.
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