Today we have had a texturing seminar, so now I finally understand the slate material editor (I have been avoiding it in my visual essay to be honest, but will now retexture probably.)
We have practiced with a window using diffuse colour, opacity and bitmap maps within our material. I though this was really effective with the bump map so have followed a very simple bump map photoshop tutorial to help me create my entrance wall textures.
Here is a quick render of my entrance wall so far with a quick bump map experiment....
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