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Thursday, 19 January 2012

Still Life Visualisation Project - Texture Library + Evaluation

Click here for my 'Texture and Lighting Library' flickr set




                This project was my first work specialising in the field of visualisation, and was focused on recreating still life scenes with 6 objects. These objects were to be objects I found or owned, and were to be modelled and textured accurately to give a realistic style, to fit in with the theme of visualisation.
                When I first started this project, I thought I would like to produce work similar to that of Ralph Goings – still life scenes including items associated with food and diners (ketchup bottles, napkin holders, etc.), due to the high amount of reflective surfaces in his work and liking the actual objects he uses in his work. However, I later decided to photograph some of my own objects from my bedroom, and decided that, when placed together on a desk in a certain way, could have a strong theme and almost tell a story in an image, influenced by pieces by Kevin Frank and William M Harnett.
The objects I chose were my sketchbook, pencil, drinking glass, desk lamp, small wooden drawing figure, and miniature model of a guitar (with stand). I thought these would be a good way to show my interests in drawing and character modelling (from pencil and life drawing of the wooden figure on sketchbook) and music (from the guitar model). The empty glass would also show that someone had been there producing the drawing very recently, and left their things on the desk, with the light still on.
                Throughout the last term, I feel I have learned a lot about 3D visualisation techniques, particularly modelling objects accurately and correctly in 3D. For instance, I feel I have learned a lot about different ways of modelling items, such as using the lathe modifier on a spline, or, alternatively, modelling straight from a 3D object such as a box. I think I now would be able to choose the most appropriate of these different methods, whereas, before, I was perhaps using the wrong technique for some objects, causing problems with texturing. I also feel I have learned about the importance of modelling correctly using only quad polygons and no triangles, as this can also cause problems with texturing and rendering.
                A lot of my modelling involved started with a number of 3D objects, editing them to the shapes that were required, and then grouping them with other parts of the same object. For example, the guitar was made up of a large amount of smaller shapes such as the main body, knobs, frets, and bridge, and took a long time to put together. The glass was different, however, which I drew a line of the side profile for, then used the lathe modifier to create the main shape. I then discovered how to use the shape merge compound object so I could put the Coca-Cola logo onto the sides of it.
                I also learned a lot about texturing throughout this project. The main aspect of this was unwrapping objects to texture them. Although I only used this for one part of my objects in the scene (the main body of the guitar), I feel it has helped me understand texturing a lot more and is something I plan on using a lot more in my future 3D work.
                Overall, I am pretty pleased with my final renders from this project, and think that my modelling and texturing has been very successful, in comparison to how I used to work in the past. However if I could have more time learning about this subject, I feel I would probably give a lot more time into lighting and camera work, as this was slightly rushed towards the end. I would also put more thought into producing more adventurous compositions, due to mine being very similar in some areas.

               
               

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