Despite not receiving any feedback on modelling techniques and polygons/triangles yet, I have now modelled most of the detail on the main east front wall of the castle building, using the technique I think most appropriate. It does use A LOT of faces in terms of counting "triangles" (maybe like 12000 total for the wall) with the Polygon Counter tool, so I am hoping we should be counting polygons instead now as it would be half this amount! Haha. :)
Anyhoo, here are some screenshots and renders of the wall so far and of a quick merge with the previous file...
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