I have re-followed Andy's tutorial where I needed to to produce the arm and rig it all very similarly to my first example. However, a lot of my design uses longer and thinner parts (arm/fingers) at different angles, due to my test version having trouble reaching past the first 2 rows on my chess board.
This is a render from the middle of the modelling and rigging process. |
Due to this new design, I had to put in more precision when rotating for the the finger attributes, considering how it would effectively hold a pawn or other pieces.
Here is a quick render showing how I have managed this:
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