Today I feel rather rubbish so haven't been to my After Effects seminar or Context 2 seminar. I am glad I decided not to go at the last minute to be honest, my neck is now killing me and feel achey in general. I am gutted I did not get to go to this because of my illness:
"The folk from Media Molecule are here to give a tour of their most recent add-on for LittleBigPlanet 2, The Move Pack, which empowers gamers to create their own levels and games for the PlayStation Move. After a tour of the features and the brand new story mode, the Molecules will attempt some speed level creation LIVE ON STAGE *audience shrieks with excitement*."
Very fed up. I will probably still use Media Molecule in my assignment despite a lack of feedback, as I really do like their work, despite LittleBigPlanet being quite 2D in style, and they are actually a medium company! (I can't find many :s)
Here is a photo I took before the talk started (very blurry with heads in the way - I was being sneaky and am useless with my iphone camera since IOS 5 update... Baffling.)
And here is a trailer for the game that the talk was all about...
PLUS for the animation work, which I seem to have been solely focused on since I discovered its earlier deadline, I have been experimenting with materials. Mental ray ones obviously look so much better in the Mental ray renderer, but it will take probably days to render out if I use all these materials. Here's an example of how I might use metallic paint, metal and plastic/vinyl mental ray materials for the main objects in my animation anyway (this took approx 1:50 mins to render :s) :
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